My duties included modeling, UVs, materials and collision. Mythic Entertainment, Mar 2006 to Oct 2008Ĭreated environment assets for all races including large interior and exterior dungeons, buildings, and smaller props such as wagons and banners. World Artist, Warhammer Online: Age of Reckoning, PC. Additionally, I was proactive between many teams supplying feedback on the live game of exploits and bugs through spending countless hours in the trenches of the game. After the training process, I was in charge of outsourcing art to the studio in India as well as one in China. My duties included training an outsourced Indian art studio in the technical aspects and Warhammer art style, documenting daily feedback and creating work orders. Mythic Entertainment, Oct 2008 to Feb 2009Īfter shipping Warhammer Online: Age of Reckoning, I was promoted to World Art Lead in charge of outsourcing art. World Art Lead, Warhammer Online: Age of Reckoning, PC.
Created for benchmarking DX11 features such as detailed meshes, full size textures, mesh tessellation, etc. My duties included managing all art assets over multiple levels, and working with outsourcing.
Lead Artist on Nexuiz for Xbox 360 Arcade and PC using CryEngine 3. released for the Xbox Live Arcade House Party February 29, 2012, then on Steam for PC. Managed a small team optimizing other assets, and documenting the progress for delivery to Crytek. My duties involved optimizing draw calls, triangle and texture use in buildings. Designed level, documention, managed a team of artists & optimziation (draws, lod distances, tricounts, etc).Ĭrysis 3, Xbox360, PS3, PC. Nov 2009 to Apr 2013ĪMD Tech Demo Ruby: Project Phoenix. Provide in-home health care while continuing freelance art projects. Ground is Epic assets).įreelance / Personal Apr 2013 to Jan 2016 I created almost everything in the forest scene (assets, lighting, fx. I was responsible for building all the areas, creating environment and character materials, particle FX, optimization and managing assets, lighting with a small team of artists. Worked closely with the client meeting strict requirements representing their product.ĪHS Fearless VRHTC Vive experience created for FX to show at San Diego Comic-Con 2016 to promote season six of American Horror Story. Lighting and detail assistance from an additional artist. Designed and built the environment blockout. Created over 200 Material Instances from 20 masters with 80 textures based on real world wallpaper & upholstery samples, match dimensions and undergo individual scrutiny of several of their representatives for accuracy. The five rooms took just over a month to create. Contracted two artists for additional props. Created all rooms, lighting, materials and some props. I handled the rooms and desks as they required internal iterations via client feedback. Majority of the props were contracted to artists. Created all the environment, materials, lighting and particle effects.
Solo artist creating all the gameplay art and fx in roughly a week. I created the interactible surfaces (canvas and frame, book, flipboard), background landscape and was responsible for final optimzation. Much of this was contracted to an outside art team. Standalone reskin and expansion of the Interactive Happy Meal. Solo artist creating all the handheld painting tools, materials, fx and environment.Īrcade Artist VR. McDonalds Interactive Happy Meal Box VR Experience Debuts at SXSW 2016. There were many other pitches and projects, but here are the main released ones. For most projects I was solo artist or lead artist working with a small team of contractors. Solo project created in UE4.Īrtist, Groove Jones Feb 2016 to June 2017Ĭreated VR project in Unreal Engine 4, mostly designed for HTC Vive. Level Designer given twelve level blockouts to detail and light with existing modular assets.įreelance / Personal July 2017 to Jan 2020 Lead Artist, Lead Designer, 3d Realms / Slipgate Ironworks Feb 2020 to present Resume / twenty years specializing in Environment Art, Level Design & Team Management. Visit my Art Station for up-to-date portfolio ChrisHolden - Art Station - Twitter - Discord